The games are collected, if they have some sort of connection to Denmark. This means, that the collection mostly consists of games where the creator is Danish, the work concerns Danish conditions, the work can be conducted in Danish or that participating Danish artists have had a decisive influence on the game or the artistic expression of the game.
The collection is made up of approx. 4,000 computer games spread out on a range of technical platforms, and we collect these as part of the Act on copyright deposits.
The collection consists of games:
- Published on physical media (DVD, Cassette etc.) - Danish-developed games and foreign games versionized to Danish
- Published online or for mobile phones
This division of the collection happens primarily because games on physical media are collected and registered as part of the copyright deposit of physical publications. The other games, which are often distributed online (or similar), are identified, collected and registered by means of manual labour.
List of all Danish computer games
We have a list of all Danish computer games. At present, the list is only available as a PDF file. It contains basic information about all known Danish computer, console and smartphone games, together with a specification about whether or not the game has been collected by us.
If you are interested in seeing this list, please contact us
Content and history of the collection
The Computer game collection was begun in 1998, when computer games and other interactive works were included in the Act on copyright deposit. In 2005, the legislation was revised to also include material published online. This created the basis for the current computer game collection.
The earliest part of the collection consists entirely of games on physical media, but the volume has been declining for a number of years. By contrast, more and more Danish games are being published online and for smartphones and tablets. The development in both production and distribution systems results in a steady increase of Danish produced computer games each year.
The collection is not complete but it does contain games of any kind of nature and genre. We do not differentiate to the quality, sales data or similar of each individual game, when we collect and preserve them. Our aim is to provide the best possible overview of modern-day digital culture.
Limitations and alternative strategies for preservation
We try to collect and preserve all Danish games but due to technical reasons, a number of games of different types cannot be collected and preserved in a state that allows for later replay. This is especially true for games that in part rely on other systems e.g. servers. This applies to MMO games, such as LEGO Universe, and other games that makes use of active online components when being played.
In these cases,we try to create or collect documental material for the games e.g. through descriptive text material and/or screen dumps etc. At present, our documental material is for internal use only.